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driver pour pc

gabitbol_1
Re: no driver detected
t'es sure que les drivers sont bien pris en compte?

parce que la technique du tuto a marcher sur mon pc portable (voulu test) , mais pas sur mon fixe. j'ai due utiliser la méthode du F8 au demarrage du pc.

pour savoir dans jungle flasher te dis en bas si il les a pris en comptent.

sinon peu etre que ta carte mère n'est pas compatible au niveau du sata. et là t'es bon pour la carte sata pci via 4616
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xeneik
Re: nouveau probleme avec driver psp et window 7
bien sur pour instaler ma psp, enfin le memorie stick il n'y a pas de probleme, le probleme vient pour les driver psp type B que tu utilises quand tu veux faire marcher l'écran de ta psp sur ton pc ou inversement, une foi les pilote trouvé en 64bit il n ya pas de problème en théorie mais pour moi si.
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Tom Vivares
Re: flashage lecteur samsung ms25
Tu est en USB/SATA ?

Pas franchement sur que sa fonctionne, essaye directement sur un port SATA (si tu en à un) ou limite avec une carte PCMIA de ce style : http://www.ldlc.com/fiche/PB00020619.html

Mais là encore, pas sur que sa fonctionne, le mieux reste le pc fixe + carte VIA 6421.

buarchaon Wrote:1- Le firmware gere le fonctionnement du lecteur. ok. Donc celui qu'on a téléchargé pour flasher c'est celui qu'on met à la place de l'existant ?


Oui c'est bien ça.

buarchaon Wrote:2- quand je fais glisser le firmware téléchargé sur le logiciel, il me dit que la clé est FFFFFFFFFFFFF. je passe et il me dit ensuite "do you wish to auto-load Samsung iXtreme?" je fais oui ou non là?


Si ton lecteur n'est pas détecté tout ce que tu fera pour le moment ne servira à rien.
Essaye tout d'abord de faire détecté ton lecteur, ensuite nous pourrons aller plus loin.

buarchaon Wrote:3-malgré la non installation du driver du portIO32, jungleflash s'ouvre et ne reconnait pas le lecteur de ma console c'est normal?


Si le chipset n'est pas compatible, oui c'est normal.
JungleFlasher peut très bien être lancé sans le driver et sans reconnaître le lecteur.
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Vern
Re: F1 2010 : le patch en cours de certification
Petits compléments d'infos pour mes amis pilotes en provenance des forums Codemasters:

i everyone,

It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:


1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.


In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-


1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.


Belle réactivité de la part de Codemasters, visiblement le non affichage du temps du 3ème secteur manque toujours à l'appel....à voir...

Super jeu, un régal comme nul autre à jouer avec un G27 :)
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Valnini
Re: Golden AVR / AT90USB162 Teensy
J'arrive pas jusque la :
1/ Je branche ma cle au pc
2/Soit j'entend le son d'un periferique qui se connecte ou alors j ai desintalle les driver alors windows les installe automatiquement ( les mauvais se qui fais que sa devien un gerneric USB hub)
3/ J'essaye d'installe les "bon driver" pour pouvoir la connecte au logciel d'atmel
4/Il me dis que les meilleur driver sont deja installe ( est alors moi je veut mettre les mien windows m'en empeche ou que les fichie ne contienne rien pour ma cle... sa depend des ordis
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